Generate Random Numbers and Strings
//generate random number between min and max
private int RandomNumber(int min, int max)
{
Random random = new Random();
return random.Next(min, max);
}
//generate random string
private string RandomString(int size, bool lowerCase)
{
StringBuilder builder = new StringBuilder();
Random random = new Random();
char ch ;
for(int i=0; i&$60;size; i++)
{
ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
builder.Append(ch);
}
if(lowerCase)
return builder.ToString().ToLower();
return builder.ToString();
}
JavaScript random (needed for on load / refresh updates)
var pos = Math.floor((5 - 0) * Math.random()) + 1; //NUM BETWEEN 1 & 5
if (pos == 1) {
fade(headerNum);
}
else if (pos == 2) {
SlideToLeft(headerNum);
}
else if (pos == 3) {
SlideDown(headerNum);
}
else if (pos == 4) {
SlideUp(headerNum);
}
else {
SlideToRight(headerNum);
}
Source:
http://www.c-sharpcorner.com/UploadFile/mahesh/RandomNumber11232005010428AM/RandomNumber.aspx
private int RandomNumber(int min, int max)
{
Random random = new Random();
return random.Next(min, max);
}
//generate random string
private string RandomString(int size, bool lowerCase)
{
StringBuilder builder = new StringBuilder();
Random random = new Random();
char ch ;
for(int i=0; i&$60;size; i++)
{
ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
builder.Append(ch);
}
if(lowerCase)
return builder.ToString().ToLower();
return builder.ToString();
}
JavaScript random (needed for on load / refresh updates)
var pos = Math.floor((5 - 0) * Math.random()) + 1; //NUM BETWEEN 1 & 5
if (pos == 1) {
fade(headerNum);
}
else if (pos == 2) {
SlideToLeft(headerNum);
}
else if (pos == 3) {
SlideDown(headerNum);
}
else if (pos == 4) {
SlideUp(headerNum);
}
else {
SlideToRight(headerNum);
}
Source:
http://www.c-sharpcorner.com/UploadFile/mahesh/RandomNumber11232005010428AM/RandomNumber.aspx
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